Job |
Ability Name |
JP Cost |
Description |
Stat Used |
Stat Affected |
Length of Time |
Modifier |
Min Range |
Max Range |
MP Cost |
all | Attack | 0 | Physical Attack | pa | hp | - | 0 | 1 | 1 | 0 |
all | Magic Attack | 0 | Magic Attack | ma | hp | - | 0 | 1 | 3 | 5 |
Squire | Focus | 50 | Boost physical attack temporarily. | pa | pa | 48 | 0.1 | 0 | 0 | 3 |
Squire | Stone | 100 | Throw a small stone for minor damage. | ma | hp | - | 0 | 1 | 3 | 0 |
Squire | Rush | 250 | A simple charge attack. | pa | hp | 5 | 0.5 | 1 | 1 | 0 |
Squire | Accumulate | 350 | Increases physical strength for one turn. | - | pa | 48 | 0.15 | 0 | 0 | 5 |
Squire | Move +1 | 500 | Increases movement range by 1 tile. | - | mv | - | 1 | 0 | 0 | 0 |
Chemist | Potion | 50 | Heal a small amount of HP. | ma | hp | - | 0.15 | 0 | 3 | 0 |
Chemist | Hi-Potion | 150 | Heal moderate HP. | ma | hp | - | 0.3 | 0 | 3 | 0 |
Chemist | Phoenix Down | 150 | Revive a fallen ally with low HP. | ma | hp | - | 0.3 | 1 | 3 | 5 |
Chemist | Ether | 200 | Restore MP. | ma | mp | - | 0.3 | 0 | 3 | 0 |
Chemist | Elixir | 300 | Fully restore HP and MP. | ma | hp/mp | - | 1 | 0 | 3 | 10 |
Chemist | Remedy | 400 | Cure all status ailments. | - | - | - | 0 | 0 | 0 | 0 |
Knight | Weapon Break | 150 | Destroy an enemy�s weapon. | ma | weapon | - | 0 | 1 | 1 | 5 |
Knight | Armor Break | 200 | Destroy an enemy�s armor. | ma | armor | - | 0 | 1 | 1 | 5 |
Knight | Shield Break | 250 | Destroy an enemy�s shield. | ma | armor | - | 0 | 1 | 1 | 5 |
Knight | Magic Break | 300 | Reduce an enemy�s MP. | ma | mp | - | 0.1 | 1 | 3 | 5 |
Knight | Rend Speed | 350 | Temporarily reduce an enemy's speed. | ma | sp | 12 | 0.1 | 1 | 3 | 7 |
Knight | Move +1 | 600 | Increase movement range by 1 tile. | - | mv | - | 1 | 0 | 0 | 0 |
Archer | Charge +1 | 50 | Delayed attack with increased damage. | pa | hp | 1 | 0.05 | 1 | 3 | 0 |
Archer | Charge +3 | 150 | More powerful delayed attack. | pa | hp | 3 | 0.1 | 1 | 3 | 0 |
Archer | Charge +5 | 300 | Extremely strong delayed attack. | pa | hp | 5 | 0.15 | 1 | 3 | 0 |
Archer | Aim Leg | 250 | Immobilize an enemy temporarily. | ma | mv | 12 | -4 | 1 | 3 | 5 |
Archer | Aim Arm | 350 | Disable an enemy�s ability to attack. | ma | pa | 12 | 0 | 1 | 3 | 5 |
Archer
| Concentrate | 500 | Ignores enemy evasion. | pa | hp | - | 0.2 | 1 | 3 | 0 |
White Mage | Cure | 50 | Heal minor HP. | ma | hp | - | 0.5 | 0 | 3 | 10 |
White Mage | Cura | 150 | Heal moderate HP. | ma | hp | - | 0.65 | 0 | 3 | 15 |
White Mage | Curaga | 300 | Heal significant HP. | ma | hp | - | 0.8 | 0 | 3 | 20 |
White Mage | Regen | 250 | Gradually heal HP over time. | ma | hp | 5 | 0.8 | 0 | 3 | 15 |
White Mage | Raise | 400 | Revive an ally with low HP. | ma | hp | - | 0.5 | 1 | 3 | 15 |
White Mage | Esuna | 300 | Remove negative status effects. | - | - | - | 0 | 1 | 3 | 0 |
White Mage | Holy | 500 | Deal heavy Holy-elemental damage. | ma | hp | - | 0.3 | 1 | 3 | 10 |
Black Mage | Fire | 50 | Cast a fire-elemental spell. | ma | hp | - | 0.05 | 1 | 3 | 7 |
Black Mage | Thunder | 50 | Cast a thunder-elemental spell. | ma | hp | - | 0.05 | 1 | 3 | 7 |
Black Mage | Blizzard | 50 | Cast an ice-elemental spell. | ma | hp | - | 0.05 | 1 | 3 | 7 |
Black Mage | Fira | 150 | Cast a stronger fire-elemental spell. | ma | hp | - | 0.1 | 1 | 3 | 10 |
Black Mage | Thundara | 150 | Cast a stronger thunder-elemental spell. | ma | hp | - | 0.1 | 1 | 3 | 10 |
Black Mage | Blizzara | 150 | Cast a stronger ice-elemental spell. | ma | hp | - | 0.1 | 1 | 3 | 10 |
Black Mage | Firaga | 300 | Cast the most powerful fire-elemental spell. | ma | hp | - | 0.1 | 1 | 3 | 10 |
Black Mage | Thundaga | 300 | Cast the most powerful thunder-elemental spell. | ma | hp | - | 0.3 | 1 | 3 | 15 |
Black Mage | Flare | 500 | Cast a devastating non-elemental spell. | ma | hp | - | 0.3 | 1 | 3 | 15 |
Thief | Steal Weapon | 300 | Steal the equipped weapon of an enemy. | - | weapon | - | 0 | 1 | 1 | 0 |
Thief | Steal Armor | 350 | Steal the equipped armor of an enemy. | - | armor | - | 0 | 1 | 1 | 0 |
Thief | Move +2 | 500 | Increases movement range by 2 tiles. | - | mv | - | 2 | 0 | 0 | 0 |
Time Mage | Haste | 100 | Increase a target's Speed. | ma | sp | 24 | 0.5 | 0 | 3 | 15 |
Time Mage | Slow | 100 | Reduce a target's Speed. | ma | sp | 24 | 0.5 | 1 | 3 | 15 |
Time Mage | Stop | 300 | Freeze an enemy in time. | ma | sp | 24 | 0 | 1 | 3 | 20 |
Time Mage | Teleport | 400 | Move anywhere within movement range, ignoring obstacles. | ma | mv | 1 | 15 | 0 | 0 | 30 |
Time Mage | Meteor | 500 | Deal massive non-elemental damage to a wide area. | ma | hp | - | 0.5 | 1 | 5 | 30 |
Geomancer | Sinkhole | 100 | Immobilize an enemy. | ma | mv | 12 | -4 | 1 | 3 | 15 |
Geomancer | Quicksand | 200 | Temporarily reduce an enemy's movement. | ma | mv | 12 | -1 | 1 | 3 | 20 |
Geomancer | Ice Floe | 200 | Deal minor Ice-elemental damage. | ma | hp | - | 0.1 | 1 | 5 | 10 |
Geomancer | Tremor | 250 | Deal minor Earth-elemental damage. | ma | hp | - | 0.1 | 1 | 5 | 10 |
Geomancer | Wind Slash | 300 | Deal minor Wind-elemental damage. | ma | hp | - | 0.1 | 1 | 5 | 10 |
Dragoon | Pierce | 500 | Ignore a portion of enemy defenses when attacking | pa | hp | - | 0.3 | 1 | 2 | 0 |
Samurai | Iaido | 100 | Slash with spiritual power, consuming a katana. | pa | hp | - | 0.15 | 1 | 1 | 0 |
Samurai | Masamune | 400 | Haste and Regen all nearby allies. | ma | - | 48 | 0 | 0 | 0 | 50 |
Samurai | Draw Out | 500 | Perform a powerful AoE attack. | pa | hp | - | 0.3 | 1 | 3 | 0 |
Ninja | Throw | 150 | Throw weapons for ranged damage. | pa | hp | - | 0.15 | 1 | 3 | 0 |
Ninja | Dual Wield | 400 | Equip two weapons simultaneously. | pa | pa | - | 0.5 | 0 | 0 | 0 |
Ninja | Shadowbind | 300 | Immobilize an enemy temporarily. | ma | mv | 12 | -4 | 1 | 1 | 0 |
Ninja | Shuriken Storm | 500 | Deal ranged AoE damage. | pa | hp | - | 0.15 | 1 | 3 | 0 |
Summoner | Ifrit | 200 | Summon Ifrit to deal Fire-elemental AoE damage. | ma | hp | - | 0.5 | 1 | 5 | 30 |
Summoner | Shiva | 200 | Summon Shiva to deal Ice-elemental AoE damage. | ma | hp | - | 0.5 | 1 | 5 | 30 |
Summoner | Ramuh | 200 | Summon Ramuh to deal Lightning-elemental AoE damage. | ma | hp | - | 0.5 | 1 | 5 | 30 |
Summoner | Carbuncle | 300 | Restore MP to all allies. | ma | mp | - | 0.5 | 1 | 5 | 20 |
Summoner | Bahamut | 600 | Deal massive non-elemental AoE damage. | ma | hp | - | 0.7 | 1 | 5 | 50 |
Arithmetician | Level X Magic | 200 | Cast spells targeting units of a specific level multiple. | ma | hp | - | 0.1 | 0 | 0 | 50 |
Arithmetician | Height X Magic | 200 | Cast spells targeting units on specific grid y. | ma | hp | - | 0.1 | 0 | 0 | 50 |
Arithmetician | Prime Magic | 300 | Cast spells targeting units whose level is a prime number. | ma | hp | - | 0.15 | 0 | 0 | 50 |
Arithmetician | Width X Magic | 300 | Cast spells targeting units on a specific grid x | ma | hp | - | 0.15 | 0 | 0 | 50 |
Arithmetician | Calculate | 400 | Combine magic formulae for precision targeting. | ma | hp | - | 0.2 | 0 | 0 | 100 |
Dancer | Witch Hunt | 100 | Reduce MP of all enemies. | ma | np | - | 0.3 | 1 | 5 | 50 |
Dancer | Maiming Dance | 150 | Reduce HP of all enemies. | ma | hp | - | 0.3 | 1 | 5 | 50 |
Dancer | Slow Dance | 200 | Reduce Speed of all enemies. | ma | sp | 12 | 0.3 | 1 | 5 | 50 |
Dancer | Polka Polka | 250 | Reduce Physical Attack of all enemies. | ma | pa | 12 | 0.3 | 1 | 5 | 50 |
Dancer | Heathen Frolic | 300 | Reduce Magic Attack of all enemies. | ma | ma | 12 | 0.3 | 1 | 5 | 50 |
Dancer | Move +3 | 400 | Increases movement range by 3 tiles. | - | mv | 24 | 3 | 1 | 5 | 0 |
Bard | Angel Song | 100 | Restore MP to all allies. | ma | mp | - | 0.3 | 0 | 5 | 50 |
Bard | Life Song | 150 | Restore HP to all allies. | ma | hp | - | 0.3 | 0 | 5 | 50 |
Bard | Cheer Song | 200 | Increase Speed of all allies. | ma | sp | 12 | 0.3 | 0 | 5 | 50 |
Bard | Battle Song | 250 | Increase Physical Attack of all allies. | ma | pa | 12 | 0.3 | 0 | 5 | 50 |
Bard | Magick Song | 300 | Increase Magic Attack of all allies. | ma | ma | 12 | 0.3 | 0 | 5 | 50 |
Bard | Move +3 | 400 | Increases movement range by 3 tiles. | - | mv | 24 | 3 | 0 | 5 | 0 |
Mime | Mimic | 0 | Automatically copies the last action performed by an adjacent unit. | - | - | - | 0 | 0 | 0 | 0 |
Dark Knight | Souleater | 200 | Sacrifice HP to deal damage to all nearby enemies. | - | - | - | 0 | 0 | 0 | 0 |
Dark Knight | Dark Sword | 300 | Absorb MP from a target. | - | - | - | 0 | 0 | 0 | 0 |
Dark Knight | Night Sword | 400 | Absorb HP from a target. | - | - | - | 0 | 0 | 0 | 0 |
Dark Knight | Infernal Wave | 500 | Deal heavy AoE dark-elemental damage. | ma | hp | - | 0.75 | 1 | 5 | 45 |
Dark Knight | Vehemence | 600 | Significantly increase damage dealt but also damage taken. | - | - | - | 0 | 0 | 0 | 0 |
Dark Knight | Move +1 | 400 | Increase movement range by 1 tile. | - | mv | - | 1 | 0 | 0 | 0 |